
Reading these notes shed some more light on the story of Kay, as well as the girl who came before… shoo-ing a few seagulls here, finding notes in bottles there. It will lower or raise the water level giving you access to other parts of the level allowing you to progress.

Not only does the light change the way the level looks, but it also changes it completely. This is what Sea of Solitude is, as in life, finding a speck of happiness between the doom and gloom. When you reach it the world changes from the gloomy darkness to a bright, vibrant and happy place. Not too long and you find your first spot of light. The first words she utters: I haven’t seen the sun in… I don’t remember! This sentence sets the mood for Sea of Solitude. When you find Kay, she is in near-complete darkness.

Treatment or support, something that keeps them afloat when they tire. People in these situations have things that keep them going. Other times the water is clear and calm, but you are always in the ocean. She went on to write that it feels like swimming through a storm. She said that it’s like living in an ocean, but not like fish and sea creatures do, but alone with an expanse of water all around. The writer Anna Borges wrote about chronic and passive suicidal tendencies. What makes Sea of Solitude so hard-hitting is not the challenges themselves but watching them unfold. These monstrosities and challenges are challenges that the creator herself faced in her own life. A place that shifts and changes from a spectacularly colourful seaside town to a dark and gloomy, monster invested nightmare. With the help of EA Originals, Sea of Solitude is a haunting, yet brief, adventure through Kay’s mind. Sea of Solitude is from a German studio called Jo-Mei Games. Sea of Solitude is a game that makes that phrase, literal. Many people battle this disease on a daily basis without letting anyone know. Mental health is a very real issue in all walks of life.

Maybe not one of the aforementioned issues as such but internal and VERY personal issues. Each and every one of us struggles with on a daily basis. It’s not very often that these stories decide to touch on sensitive, and real topics such as loss, depression and other REAL issues. The vast majority of games these days tend to focus on big action or open-worlds and on the odd occasion, a gripping storyline.
